Metronome

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This module is designed to make your "own" data. 
The basic idea of the metronome as a data generator is from Dr. Wolfgang Riemer (Cologne). A player needs  to maintain a certain metronome tempo as far as possible and does this by holding the tempo by tapping the space bar. 
The "game" is as follows.
The player chooses a tempo, eg Lento, takes and defines this by watching or listening to the metronome. He/she measure the tap on the space bar. 
After each tap the BPM (beats per minute), an integer, is calculated and displayed as a dot. The playing screen displays a dotplot of the scores. Over time the game is over. A vertical line indicates the pace set. 
 
The game can be followed by a different player or at a different pace. This creates a dataset that has more to offer. Finally, you can overview various representations of the dataset or save for later analysis. 
The various settings speak for themselves. 
The Music option lets you play a music file which you may `conduct`. From the dataset you can deduce the rate at which the track is played. You can also tap rhythms and analyze statistically.
The data set is automatically opened in the Data analysis module. You obtain obtain the usual data table.
The target variable is bpm, the number of beats per minute. 
In addition, you can see some characteristics / variables. The sequence as a time variable can be used. The variable contains the imported player names and the variable tempo, tempos that have been played. 
There are two quantitative and two qualitative variables in the dataset. Especially the qualitative variables are interesting to divide into subgroups to display relations.
You can merge multiple data sets. Suppose that students play at home several times and save the data. You can then get a large dataset, from which via the name of the player each data producer can be identified. A nice set of data as a basis for learning statistics.